Fight choreographers, also called fight directors or stunt coordinators in some contexts, design the physical combat and action sequences seen in movies, TV shows, video games, and stage productions. They work closely with directors, actors, and stunt performers to create fight scenes that look convincing and dramatically compelling while ensuring the safety of everyone involved. Their work draws on backgrounds in martial arts, stage combat, dance, gymnastics, and stunt performance, and often requires them to train actors in specific weapon or hand-to-hand combat styles.
| Entry level | $32,000 |
| Median | $62,000 |
| Senior | $110,000 |
| Top 10% | $180,000 |
| Job growth | +5% |
| Professionals in the USA | 0.01 million |
| Typical hours/week | 45 hrs |
| Remote work share | 2% |
| Annual job openings | 1,500/yr |
| Demand | Moderate |
Fight choreography relies on physical skill, live performer safety, and real-time creative collaboration, making it highly resistant to automation. AI tools like previsualization software and motion capture may assist in planning sequences, but the hands-on staging and training of performers remains a human-driven craft.
Automation exposure: Pre-visualization, storyboard generation, and basic camera angle planning could be assisted by AI/virtual simulation tools, reducing some pre-production planning time.
The human edge: Physical safety judgment, real-time adaptability with performers, understanding actor capability and injury risk, creative storytelling through movement, and building trust with stunt teams and directors cannot be replicated by AI.
Figures are estimates for exploration — verify current data with BLS.gov.