Sound designers create, record, edit, and mix audio elements—including sound effects, ambiences, and dialogue—for film, television, video games, theater, and interactive media. They work closely with directors, producers, and other creatives to establish a sonic identity that supports storytelling, using tools like digital audio workstations, foley techniques, and synthesis to build immersive audio landscapes.
The role blends technical audio engineering skills with artistic sensibility. Sound designers often specialize in a particular medium, such as video games or film post-production, and may work as freelancers or in-house at studios. Success in this field depends on a strong portfolio, technical fluency with audio software, and the ability to collaborate under tight production deadlines.
| Entry level | $42,000 |
| Median | $68,000 |
| Senior | $105,000 |
| Top 10% | $150,000 |
| Job growth | +11% |
| Professionals in the USA | 0.08 million |
| Typical hours/week | 45 hrs |
| Remote work share | 40% |
| Annual job openings | 6,500/yr |
| Demand | Moderate |
AI tools are increasingly capable of generating synthetic sound effects, procedural audio, and basic mixes, which is changing the workflow for sound designers. However, high-end creative sound design for film, games, and immersive media still relies heavily on human artistic judgment and emotional intent.
Automation exposure: Routine tasks like generating basic Foley layers, batch processing audio files, creating simple stock sound effects, noise reduction, and basic mixing/mastering are increasingly automatable with AI tools.
The human edge: Humans excel at crafting emotionally resonant soundscapes, understanding narrative context, collaborating creatively with directors and game designers, and making nuanced artistic choices that align sound with story and player/viewer experience—areas where AI still lacks true contextual understanding.
Figures are estimates for exploration — verify current data with BLS.gov.